Flash (You may cast this spell any time you could cast an instant.)
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
Once a welcoming hub for explorers, Affa became a place of guarded tongues and quick defenses.
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
When Arena Rector dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library.
"I see something special in you—a bright ember that yearns to dance among the stars."
Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it.
[−2]: Create a 2/2 green Wolf creature token.
Flying
, : Draw two cards, then discard a card.
Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different converted mana costs are revealed this way, that player loses the game.
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
, Sacrifice another black creature: Draw a card.
Flying
When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay . If you do, you gain X life and draw X cards.
When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand.
At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchant land
Enchanted land is a 4/2 red Beast creature with trample. It's still a land.
When enchanted land dies, return that card to its owner's hand.